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Lastwall Border Scout

Lastwall Border Scout CR 3

Source Castles of the Inner Sea pg. 10
XP 800
Human ranger 4
LG Medium humanoid (human)
Init +6; Senses Perception +8

Defense

AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 38 (4d10+12)
Fort +7, Ref +6, Will +2

Offense

Speed 30 ft.
Melee mwk longsword +7 (1d8+3/19–20)
Ranged mwk composite longbow +8 (1d8+2/×3)
Special Attacks favored enemy (orcs +2)
Ranger Spells Prepared (CL 1st; concentration +2)
1st—longstrider

Tactics

During Combat While scouting at night, a Lastwall border scout is sure to imbibe her potion of darkvision and stay close to her allies. In combat, she uses her bow to strike down foes from a great distance, taking to melee only as a last resort. Smokesticks allow the rangers to send signals to one another while split up, and alchemist’s fire ensures that they can make short work of any trolls or other nasty foes they encounter.
Morale If pressed by a force they cannot hope to defeat alone, Lastwall border scouts do their best to evade and lose any enemies following them before returning to Castle Everstand or another nearby Lastwall border fort.

Statistics

Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 18
Feats Deadly Aim, Endurance, Far Shot, Improved Initiative, Weapon Focus (composite longbow)
Skills Climb +8, Handle Animal +6, Heal +8, Intimidate +6, Knowledge (geography) +7, Perception +8, Stealth +8, Survival +8
Languages Common
SQ favored terrain (plains +2), hunter’s bond (companions), track +2, wild empathy +3
Combat Gear potion of darkvision, +1 orc-bane arrows (5), alchemist’s fire (2), antitoxin, smokesticks (2); Other Gear mwk studded leather, light wooden shield, mwk composite longbow (+2 Str) with 20 arrows, mwk longsword, 49 gp

Travelers roaming the plains between Lastwall and Belkzen may accidentally encounter scouts from Everstand sent to watch the borderlands, though such border rangers are masters of stealth and are rarely seen unless they wish to be.